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PC Gamer 4.1 - Disc 2
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1998-07_-_Disc_4.1_No._2_Imperfect.iso
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mechcmdr
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data
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objects
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object2.pak
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Unnamed File 000190
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Text File
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1998-04-08
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2KB
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48 lines
FITini
// This is the ER PPC FX File
[ObjectClass]
l ObjectTypeNum = 6
[ObjectType]
st Name = "erPPC" // Text string giving a descriptive name (only 8 chars long!!)
l Type = 4 // ID number for this mech type
l Appearance = 0x01000000
l Duration = -1 // Lasts forever = -1
l MaxDamage = 0 // Number of damage points before BOOM!
l ExplosionObject = 0 // Object Class Number of explosion for Mech
l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech
f ExtentRadius = 0 // Extent Radius in Meters
l KeepMe = 1
[LaserData]
uc PixelWidth = 1 //Width of laser beam
uc NumStages = 2 //Number of distinct laser stages
ul DmgLevel = 200 //Amount of Damage laser does
ul SoundEffectId = 3 //No SFX yet
ul LaserHitEffect = 40
ul LaserMissEffect = 398 //Effect to play when laser misses
[FLaser0] //FLaser means Friendly color
f StageDuration = 0.1 //Duration of this stage in seconds
uc StageCool = 251 //Cool Color of stage
uc StageHot = 251 //Hot Color of Stage
[FLaser1]
f StageDuration = 0.1 //Duration of this stage in seconds
uc StageCool = 251 //Cool Color of stage
uc StageHot = 251 //Hot Color of Stage
[ELaser0] //ELaser means Enemy color
f StageDuration = 0.1 //Duration of this stage in seconds
uc StageCool = 242 //Cool Color of stage
uc StageHot = 242 //Hot Color of Stage
[ELaser1]
f StageDuration = 0.1 //Duration of this stage in seconds
uc StageCool = 242 //Cool Color of stage
uc StageHot = 242 //Hot Color of Stage
FITend